We don't need advanced wiki features, just the basics. It only needs to be an adequate wiki, it does not need to be an especially good wiki. The way it worked previously in Plone was just fine for this scope.
@pbauer How difficult would it be for me to update wicked to work with Dexterity objects?
Is it as simple as my going through and swapping out Archetypes paths and variable names for Dexterity types? Or is it a much more complicated overhaul?
I'm more a sysadmin than coder, but in the Plone IRC claims: "creating Dexterity content types is dead easy TTW and in file system", when discussing trying to get wicked working with Plone 5.
But that is from someone I believe is writing code for Plone all the time, so "easy" is a very relative statement. 
It was years ago that I was involved in enterprise level Java development primarily. I have never really done much more than very simple snippets in Python. The beauty of Zope/Plone all these years (since 1999 as Zope, and 2004 with Plone added), is that I didn't have to write code to make it work wonderfully with a lot of flexibility. It had the broad range of features (and the far better security), that was needed for many (more than 20+ different) small community sites to thrive, with only one volunteer sysadmin.
If it is just a tedious process of finding and swapping out such segments, I could set aside a few hours here and there, throughout the week, to chisel away at it. But if it requires a fully comprehensive coding commitment, that is unfortunately beyond my resources.
Thoughts?
Thanks!