I just was made interested in getting External Editor support for MacOS to work again. Before I contract a mac developer, I would like to check if anybody has some experience with it, some know how that should be taken into account or perhaps even sources of the original version? I am happy to learn anything you may have, any background to make this happen
Thierry Benita told me, what is necessary to bundle an app.
In order to pack zopeedit for OSX you need :
- to make a package from the python app ZopeEdit
- insure that the path where the options are saved is still accurate
- insure that the editor can be launched with : from LaunchServices import LSOpenFSRef
- find the way to create a python installable application with python included
- when the application is installed, associate it the files with the extension .zem and type application/x-zope-edit
Before I write to all the mailinglists: Is there somebody reading this who is familiar with bundling apps for Mac who would be willing to work on this?
Is it crazy to try and build this a JS app and bundle it with Electron?
@tbenita I'm trying EE again. I installed collective.externaleditor 1.0.0 and Products.ExternalEditor 2.
I am loading on Plone 5.06. The configlet shows and I activate EE there. also in "Editing" in site setup.
However, there is supposed to be a place for each user, under their preferences, to choose to use EE. This isn't there. does your produc\t work on P5?
(Note: I haven't installed the local EE client until I get this resolved)
thanks for any hlep